Randomly playing with identity development after three years of being a resident of Second Life.
Friday, February 19, 2010
Undergoing experience
embodied and emminded
Ahhhh, James Paul Gee!
So he writes how in video games
stories are embodied in the player’s own choices and actions in a way they cannot be in books and movies. Let’s just call them, for short, “embodied stories.” When I use the term “embodied,” I mean to include the mind as a part of the body. So “embodied” means for me, “in the body” and/or “in the mind.” It is too bad there is no word “emminded” to go alongside “embodied.” When I talk about a person’s embodied experiences in the world (virtual or real), I mean to cover all the perceptions, actions, choices, and mental stimulations of action or dialogue (Gee, 2003, p. 82).
As the mind becomes engaged, as we become “emminded,” so do other aspects of ourselves. With familiarity comes a lowering of the affective filter and we begin to do more than embody or emmind, we become engaged participants. I was talking to a group of Ph.D. students last week about gaming and simulators. Being that most of them were neither actively involved with either formats, they could not readily comprehend the phenomenon of embodiment. What do you mean? How can you do that? Isn’t that just playing/pretending? Most had never heard of Massively Multiplayer Online Games (MMOGs) and they could certainly not understand the role of embodiment as becomes necessary to inhabit a virtual environment such as SL. But to my surprise, amidst the occasional laughs, they learned something new and intriguing. I would not be surprised to run into some inworld.
To be continued…..