Friday, February 19, 2010

Undergoing experience

This is a reply I made to my friend's blog....


"You cannot acquire experience by making experiments. You cannot create experience. You must undergo it."

This is the same principle required of all ethnographers. Basically, it refers to the fact that for many years, researchers would make their own data to fit their own philosophical theories. What resulted was a skewing of facts, if not a complete recreation of data which was not factual but "made up." People like me, who belonged to exoticized or historically oppressed groups, were "made" or "created" in light of the creator's perspective without regard to our true capabilities. Hence you have eugenics and the Tuskegee syphilis study and a host of other immoral and unethical behaviors on the part of researchers. One solution that came about from all this was the immersion of the researcher in the environment being studied, the mutual collaboration between subject/participant and researcher, and the ethnographic models we now follow. It basically meant digging deeper into the reality of someone else, rather than just skimming through to obtain exemplars to fit your theories (we still do it, but there are elements in place that make us more accountable for our behaviors within academia...there are always loopholes and such). It meant undergoing a process of change through introspection, of acceptance rather than tolerance, all in an attempt to capture the reality of the ones we dare call our participants.

Does that make sense? What I am saying is don't create me, but rather re-create yourself in a way that allows you to see me, as much as possible, the way I am, not the way you want me to be. I recognize it is easier said than done. But that is what we are being trained for, hence the usefulness in taking a glimpse at other people's philosophies; finding nuances amidst what seemingly is only a regurgitation of what has been said before, but doing it by keeping an eye out for those slight differences in experience.

embodied and emminded

Ahhhh, James Paul Gee!

So he writes how in video games

stories are embodied in the player’s own choices and actions in a way they cannot be in books and movies. Let’s just call them, for short, “embodied stories.” When I use the term “embodied,” I mean to include the mind as a part of the body. So “embodied” means for me, “in the body” and/or “in the mind.” It is too bad there is no word “emminded” to go alongside “embodied.” When I talk about a person’s embodied experiences in the world (virtual or real), I mean to cover all the perceptions, actions, choices, and mental stimulations of action or dialogue (Gee, 2003, p. 82).

As the mind becomes engaged, as we become “emminded,” so do other aspects of ourselves. With familiarity comes a lowering of the affective filter and we begin to do more than embody or emmind, we become engaged participants. I was talking to a group of Ph.D. students last week about gaming and simulators. Being that most of them were neither actively involved with either formats, they could not readily comprehend the phenomenon of embodiment. What do you mean? How can you do that? Isn’t that just playing/pretending? Most had never heard of Massively Multiplayer Online Games (MMOGs) and they could certainly not understand the role of embodiment as becomes necessary to inhabit a virtual environment such as SL. But to my surprise, amidst the occasional laughs, they learned something new and intriguing. I would not be surprised to run into some inworld.

To be continued…..